Simple point that is widely ignored: you need hard real-time capability to offer any meaningful “soft” real-time. Let’s suppose you say that you can drop up to N frames a minute or K< N frames over any 10 second period

Simple point that is widely ignored: you need hard real-time capability to offer any meaningful “soft” real-time. Let’s suppose you say that you can drop up to N frames a minute or K< N frames over any 10 second period